ATLUS Games Shin Megami Tensei Strange Journey Redux

The Devs of Shin Megami Tensei: Strange Journey Redux Answer Your Questions

The Devs of Shin Megami Tensei: Strange Journey Redux Answer Your Questions

Shin Megami Tensei followers all over the world are tuning up their Demonicas for his or her expedition to Antarctica when Shin Megami Tensei: Unusual Journey Redux launches on Might 15*! This gained’t be a simple mission (what sort of SMT recreation wouldn’t it be if it was straightforward?), so we’ve enlisted the assistance of Unusual Journey Redux’s elite core improvement staff, together with Director Eiji Ishida, World Setting Investigator / Degree Designer, Tatsuya Watanabe, and Alex’s Character Designer / New Demon Designer, Masayuki Doi. Collectively, they took a while to reply a few of our followers’ questions on the collection, the outcomes of which may be learn under. Study what drove the workforce’s inspiration behind SMT video games’ tales, get perception in the direction of the artistic course of for character and demon designs, design priorities for Redux as a remaster, and extra!

Q: Unusual Journey’s setting stands out amongst fantasy JRPGs and even different SMT video games. Why go for a army setting within the Antarctic?

Eiji Ishida: I made a decision to make Antarctica the stage for this recreation to pay respects to the vaunted custom in science-fiction catastrophe movies the place nearly all of the “unprecedented hazard” begins in Antarctica.

I’m partly joking about this, however one of many causes was that I didn’t need the reason for the Schwarzwelt showing to be tied to any particular nation or individuals, so I made a decision to have it present up in Antarctica. I needed the situation to represent a spot the place the destructive karma of all humanity would collect, and I needed to start out the story from a spot that didn’t belong to anybody.

So far as the army setting, everybody does have armaments, however strictly talking these investigating the Schwarzwelt aren’t armed forces. The duty drive that the protagonist belongs to and the commander of the ship are all troopers, however inside the investigation workforce there are numerous specialists in scientific and technological fields from everywhere in the world.

I feel that having individuals from throughout the globe work collectively as one towards an unprecedented hazard is a setting that basically raises morale.

Q: What made you’ve gotten a recreation the place the primary characters are adults of their 30s as an alternative of the standard “youngsters save the world” trope that SMT goes for?

Eiji Ishida: I didn’t think about this an excessive amount of whereas we have been excited about the setting.

When speaking to Kazuma Kaneko, the creator of the unique model, we naturally ended with these kinds of characters as we talked about the details of the story and the setting. This storyline surrounding the investigation workforce descending into inner battle amid a determined wrestle for survival was written as a illustration of the entire of humanity, and it was determined upon on the very early levels of the dialogue. I consider we decided that to write down this from the point of view of a youthful boy or woman would lose a few of the actuality.

However then once more, there are masterpieces on the market just like the movie “Lord of the Flies,” so I feel that a younger boy or woman being the primary character for this matter might have been simply as entertaining.

Q: What difficulties did you face when including new story ideas to this newest model?

Eiji Ishida: We’ve added a narrative that results in three new endings on this recreation. It’s extraordinarily troublesome to attempt to clarify this with out spoilers, however this new story branches off from the unique recreation’s story. Due to this, it was extraordinarily exhausting making an attempt to maintain every part constant.

Because the story already has a number of plotlines tangled collectively like a bowl of spaghetti, my mind was continually overheating from the element overload. Nevertheless, we have been capable of work in shocking turns of occasions that may solely be achieved in sci-fi works, so I’m very glad with the top product of this added story.

Q: When creating this title, how did you determine on what new content material to incorporate? How a lot new content material have been you capable of put in earlier than your workforce determined any further content material must be saved for a brand new recreation? Or relatively, was there any content material that you simply felt didn’t match the theme of Unusual Journey, so you narrow it?

Eiji Ishida: There are two details relating to the addition of latest content material: First is so as to add much more enjoyment and problem for these customers which have performed and cleared the earlier recreation. This consists of the extra story and dungeon, and naturally further demons. Second is so as to add all types of ease of play for the customers which are contemplating shopping for the sport. This additionally includes including graphics that make the sport’s world look much more engaging.

We additionally added issues like a number of problem settings and character busts and voices to extend the extent of expression inside the occasion scenes. The occasion scenes advanced right into a extra dramatic look, and we consider we elevated the emotional attachment to the story enormously. Moreover, we created cutscenes that ought to convey the world of SJR much more clearly. It is sort of a preview to a film, and there must be no drawback drawing individuals in to the sport’s world, so please give it a glance!

There actually weren’t any particular concepts that have been minimize as a result of they didn’t match the theme, however early within the improvement for the remake we have been considering of including new guidelines to the demon fusion. Nevertheless, the addition of those guidelines would have mischievously made the sport extra complicated, so we didn’t add them. If we get the prospect, we want to implement these concepts in one other recreation.

Q: What impressed the brand new character, Alex?

Eiji Ishida: Alex’s creation was because of us wanting so as to add a personality that may symbolize the brand new state of affairs. She persistently pursues you, the protagonist, to attempt to kill you, however the purpose why she chases after you’ll come to mild within the added state of affairs. I’ll chorus from saying something additional in order that I don’t take away the enjoyable of enjoying this recreation. Nonetheless, when the rationale for her actions is discovered, the participant shall be pressured to make a heavy and troublesome selection.

Q: Unusual Journey was a terrific installment with an unique story with a superb sci-fi setting. Will you guys ever make a future title with the identical type of environment? Perhaps a narrative that takes place in area?

Eiji Ishida: If in a position, I want to make a sequel to this recreation, however I presently don’t know if that may be made a actuality. There’s dialogue within the recreation suggesting the angel Mastema might have originated from someplace past this Earth, so it wouldn’t be so unusual if the stage was set in area as properly!

Q: What was the good scrapped concept you guys had for SJR?

Eiji Ishida: Speaking about scrapped concepts is a bittersweet factor that evokes a sense of defeat, however it additionally doesn’t really feel truthful to solely speak reply questions which might be applicable for selling the sport, so I’m going to be resolute right here and are available clear…

On this recreation we have been planning on including a further component from the second run of the sport, an in-game app referred to as “New Megami Tensei”. It started as a joke that was carried out within the unique model, and nothing would occur for those who launched the app, however this time as an alternative of a joke we have been considering of truly having the in-game app (a mini recreation) launch inside the recreation.

The plan was once you launched this app it might begin up a fight simulator, and the thought was that you’d have the ability to constantly play a roguelike procedurally generated dungeon, however the precise prices have been too nice, and it couldn’t be carried out. I do remorse that we weren’t capable of implement it, but when I had forcefully had this carried out then we wouldn’t have been capable of make investments as a lot time into growing the standard of the very important principal story of the sport, so I do assume it was the best determination in the long run. (And it was because of our prudent employees that I used to be lastly satisfied to surrender on implementing it.)

Q: What have been you wanting ahead to most when revisiting Unusual Journey for this remake?

Eiji Ishida: For the unique model, listening to the varied feedback by way of social media was a supply of encouragement. (In fact, the other was true too, however that may’t be helped). I do sit up for listening to such direct impressions for this time as properly.

Coming from the event aspect, I seemed ahead to how properly the extra expressive occasion scenes turned out.

Q: How did you guys provide you with the thought for Unusual Journey?

Eiji Ishida: To borrow the phrases from the unique model’s creator Kaneko, “Wouldn’t it’s good to have a Megami Tensei that you possibly can fill the area of the small gaps of time you had, like Tetris or Minesweeper does?” That was the beginning of the thought. Which signifies that at the beginning of improvement we tried to make one thing the place you may hold having fun with dungeon exploration and demon fusing with not a lot story. You may discover it shocking, however that is true. We have been considering of making one thing with a unique concept as a spin-off title.

We ended up making a story-rich recreation that was the other of the preliminary concept, however the ideas and spirit that have been introduced initially have been woven firmly into the sport, and I consider it’s a recreation you can simply play with a brief period of time available. And this idea has not solely been handed right down to this remake model however strengthened even additional.

Additionally, relating to the story portion, it goes with out saying that it has taken affect from science-fiction catastrophe horror films reminiscent of “The Factor”. When creating the unique model, the reboot of “Battlestar Galactica” (the pilot model) was airing in Japan, so this was typically a subject of dialog, and I consider there have been appreciable influences from this work as properly. Each works do depict survival inside the harshest setting.

Q: Shin Megami Tensei video games are difficult. What do you advocate for these of us transitioning from the Persona collection?

Eiji Ishida: For the remake, we have now added a number of problem settings. The problem you play on may have no impression on the ending, so be happy to decide on the extent that’s most snug for you.

I may even add that it’s attainable to vary the problem at any time when you’re enjoying the sport (apart from the toughest problem, during which case you’ll be able to’t). In case you really feel like the sport is just too onerous, attempt altering to a decrease problem, and it ought to grow to be extra manageable.

DLCs, each free and paid, that present gamers with further help shall be obtainable at launch as nicely, so please examine them out.

We’ve additionally made it so as to now save and droop your recreation from inside dungeons. Even when you die in battle, you gained’t have to start out over from a save station like within the unique recreation. Now you’ll have the choice to restart close to the final place you saved inside the dungeon. So long as you save considerably incessantly, you gained’t really feel such as you’re dropping a big quantity of progress… I hope!

Q: I’m an enormous fan of the Persona collection. One of many huge causes for that’s how interacting with sure characters can have an effect on gameplay. Is there an identical system on this recreation?

Eiji Ishida: I want to say sure, however sadly, there isn’t a system centered round deepening your relationships with different characters.

Unusual Journey is a narrative a few conflict of ideologies, so there’s some degree of belief that’s shaped between you and your allies, and also you get that feeling of being a part of a workforce, however it’s not fairly the identical as what you get in Persona.

That stated, the story isn’t all killing and nothing else; we combined some lighthearted humor in as properly. Your fellow troopers can typically give requests which are totally different from the standard critical aspect quests you get as you play via the story. These typically include a light-weight comedic contact, and may vary anyplace from confronting a demon that has taken over the toilet, to aiding a person who has fallen in love with a demon.

Q: Will it’s enjoyable for newcomers to the Shin Megami Tensei collection? This can probably be my first one.

Eiji Ishida: Thanks for taking curiosity on this recreation. This one is extra like a spin-off from the Shin Megami Tensei’s numbered collection and requires no prior information to play. This recreation is slightly difficult even inside the Shin Megami Tensei collection, however on this remake, we’ve added an choice that permits you to modify the sport’s problem to your liking. We hope that you simply take pleasure in it!

Q: Since spiritual imagery and symbolism play an enormous a part of your video games, do you’ve gotten a favourite fantasy, lore, or tradition/faith that’s not your personal that you simply discover notably fascinating or inspiring?

Eiji Ishida: I feel the impression that faith has on somebody will differ from individual to individual, however what personally pursuits me probably the most is what type a few of these religions initially began in. Naturally there are spiritual figures who’re thought-about deities in a extra conventional sense, however I just like the sorts of beings that humanity created to reply a necessity, just like the yōkai which are born from Japanese folklore.

I additionally like the thought of godlike beings born from a shift in values because the occasions change, like “Media” from “American Gods” by Neil Gaiman, as a result of these gods are unusual, but plausible.

Q: Would you wish to make one other military-themed Shin Megami Tensei recreation?

Eiji Ishida: Sure, if it’s attainable, I’d wish to create a continuation of this recreation, however recently I’ve been eager to attempt making a story with a setting that’s extra like a slice of life. Maybe one thing like a secret academy the place demon tamer college students collect can be fascinating.

Q: Which alignment do the devs select when attending to play the video games after ending improvement?

Eiji Ishida: Whereas the sport was in improvement, I needed to play it time and again and time and again… and over much more, so truthfully, I don’t need to contact this recreation for at the very least a few years. Personally, I just like the Impartial Route, so I feel I’d select that route if I have been to play. However then once more, if I play it based mostly on how I truthfully really feel, I’d in all probability find yourself within the Chaos Route with out me even noticing it… (lol).

Q: What’s the standards that the builders use to pick demons to place within the compendium? The range of the deities and demons current within the video games are the most effective SMT traits that make the video games distinctive.

Tatsuya Watanabe: Our standards for the demons we choose is predicated on the theme of the sport and its story. There are not any relative deserves relating to how common or unknown the demons are.

Personally although, I’d like to pick an obscure deity that may’t be discovered on-line as one of many essential pillars of a newly launched demon. If I do an internet search on that deity after the sport’s launch and see a Shin Megami Tensei-related web page within the outcomes, that may undoubtedly put a smile on my face.

Q: What’s the timeline of all Shin Megami Tensei video games? Do the occasions of all of the Shin Megami Tensei video games happen in the identical universe or dimension?

Eiji Ishida: This recreation takes place in a world and timeline that’s totally different from the opposite entries within the Shin Megami Tensei collection. The Demonica Go well with does seem in Shin Megami Tensei IV too, however there are not any timeline connections between them. Had they been related, maybe we might’ve included some fascinating crossovers, however there isn’t a have to have any information of the opposite video games to play this one.

Q: Are there plans for a default feminine principal character, or a minimum of the choice of a feminine MC for future titles?

Eiji Ishida: This is able to depend upon every recreation’s director, but when I ever am given the prospect to make one other Shin Megami Tensei recreation, I’d like to think about such choices. By the best way, although it was by no means launched within the US, “Shin Megami Tensei If…” for the Tremendous Famicom [SNES] allowed you to decide on the gender of the protagonist.

Q: Any plans increase the ethical choices to the sport beside the basic chaos/impartial/regulation? Maybe it might embrace one thing like we’ve seen within the Witcher, Mass Impact or Fallout New Vegas, to call a couple of.

Eiji Ishida: This might additionally depend upon every recreation’s director, but when I ever am given the prospect to make one other Shin Megami Tensei recreation, I feel I want to increase on that facet. Nevertheless, I’m additionally keen on engaged on a undertaking with a storyline that doesn’t department off. I want to write a narrative just like “The Final of Us,” which follows the very private journey of 1 man. I’ve been notably fascinated about these kinds of works recently.

Q: What’s the workforce’s writing and planning course of like? How do you select which demons may take a much bigger position within the narrative of a single entry within the video games?

Eiji Ishida: Since video video games are an interactive type of leisure, we expect that what’s most necessary is what we name an “experience-based theme” the place we contemplate what we would like the participant to expertise by means of the sport. For Unusual Journey, a recreation system and story with theme of “exploration” was considered. By doing this, the sport system and story can unfold in the identical course, permitting for a degree of cohesiveness between the 2. The participant is participating in is an investigation get together with exploration as their aim, so the sport system turned one the place you increase and enhance your talents to additional this exploration.

As for the number of demons essential within the story, we seek the advice of employees members that excel at considering via such issues and different members that design such demons. For Unusual Journey, the ultimate enemy is XXXXX (spoilers!), so we targeting selecting XXXXX-like deities for the demons that tackle necessary roles. Once we select demons based mostly on the conditions of the story, we’re capable of choose demons which might be persuasive and match the story’s world setting, however in consequence, this does restrict our choice course of and reduces their variations. That’s the troublesome a part of making an attempt to make this work.

Q: How do you analysis your info for demon designs what sources do you take a look at to seek out tales from mythology from around the globe and the way do you incorporate that into the ultimate design?

Masayuki Doi: All of it begins with going by way of the supplies reminiscent of books, mythology-related web sites, and different assets put collectively by the individual in control of the story setting. And based mostly on these supplies, I sketch out particulars that could possibly be utilized in designing the demons and characters, after which I talk about which is the most effective design amongst the group. Whether or not their designs stay trustworthy to the unique mythologies or sure points are exaggerated is set by way of this course of.

Q: What evokes you guys to maintain writing the tales you create? And the way do you provide you with settings and space designs?

Eiji Ishida: I’ve solely directed Unusual Journey within the Shin Megami Tensei collection, however I feel that the story depicted within the SMT collection isn’t so simple as a showdown between demon invaders and harmless people. I consider that the collection has constantly depicted the clashes between complicated ideologies and the cooperation that varieties between individuals. With that in thoughts, occurrences that may simply be used as themes in such tales always happen in the actual world we stay in, for higher or for worse. I consider that there are various situations the place we achieve inspiration from such human actions.

As for the world design query, the primary half of Unusual Journey’s dungeons have been designed as areas which are the materialization of the unfavourable karma that mankind has forged upon the Earth, comparable to environmental destruction. They can be taken as direct messages from the Earth of how mankind should mirror on the actions they’ve taken.

Q: How do you provide you with these distinctive character designs in every recreation?

Masayuki Doi: This course of isn’t too totally different from how I design demons, however I take into consideration what elements of the character to emphasise by way of the supplies put collectively by the individual answerable for the story setting. For instance, in regard to Alex, her position within the story is contrastive to the Pink Sprite’s crew, so whereas I used to be designing her I used to be aware to provide her a special gear set and silhouette than the Purple Sprite’s crew. In consequence, I consider that her last design is a distinction to the others and is uniquely totally different from them.

Q: At any level, have been there plans to have a Shin Megami Tensei recreation happen utterly within the Western world (excluding SJR) or worldwide?

Eiji Ishida: I can’t reply regarding what we now have lined up for the longer term, however as I answered earlier, I do daydream about totally different prospects. A few of these embrace having one happen in area, or making one happen in Hell and the protagonist is a low-class demon who strives to turn into the commander of Hell’s military. Both means, these could also be enjoyable concepts to pursue.

Q: Does fan enter from surveys contribute to any of the current tasks and/or concepts?

Eiji Ishida: For this remake, we took plenty of participant suggestions under consideration. It may be troublesome to see should you examine the unique and the remake aspect by aspect, however fairly numerous enhancements have been made based mostly on the gamers’ opinions, which ought to create a extra satisfying gameplay expertise.

Q: How have trendy video games, developed by ATLUS or in any other case, influenced the path of the Shin Megami Tensei collection, which is over 20 years previous at this level?

Eiji Ishida: Unusual Journey is the one title I used to be concerned in as a director, so I can’t say something to summarize all of it, however I feel that there are fixed outdoors influences. It’s arduous to reply intimately what sort of influences as a result of there are too lots of them, however since we maintain making video games the place the participant should conflict with others who’ve totally different beliefs, I’ve been influenced by video games that depict such conflicts (and alliances). Nonetheless, this affect isn’t simply from video video games. I feel that I’m influenced by films, novels, and even real-life incidents.

I can’t say intimately since I haven’t performed this recreation but, however how Far Cry 5 makes an attempt to combine social backgrounds which might be very troublesome to deal with into the sport world is spectacular to me, as a creator myself, and I commend their bravery on tackling such themes.

We’d wish to as soon as once more thank all our superb followers for sending in such nice questions for the Unusual Journey Redux improvement group. The group is rooting on your success on this mission, and we hope you’ve loved studying extra about how mythology and the fashionable world have been rigorously intertwined in designing Unusual Journey’s setting, in addition to the fascinating challenges and alternatives related to remastering the sport with all new characters, demons, and a number of endings. Our group has provided all the assistance they will, and now, humanity’s survival rests in your arms. Put together for the journey of a lifetime when Shin Megami Tensei: Unusual Journey Redux launches on the Nintendo 3DS™ on Might 15 within the Americas and Might 18 in Europe! To pre-order your copy at the moment, go to atlus.com/strangejourney

* Unusual Journey Redux launches on Might 18 in Europe.