Earlier this week, some Massively OP writers have been hanging out in staff chat speaking about favourite Metropolis of Heroes powersets from again within the day. I discovered myself speaking about my favourite (and least favourite) Controller and Defender units particularly. I obtained to Poison, and… I used to be very imply to Poison. My reminiscence of it was that it sucked and I suggested people to dodge it and play one thing good.
However I instantly hated the phrases popping out of my mouth. I don’t need to be a type of minmaxers on a discussion board telling individuals one thing sucks and scaring off newbies from being artistic. Who cares if it sucks outdoors of some forms of encounters? This isn’t actually that sort of recreation anyway. Actually, is being marginally much less potent than an overpowered set truly an issue? Positive, you may need to work barely more durable in your Alchemist Poisoner Supervillain Idea Toon, however you possibly can actually put eight of something on a staff and steamroll. In case you prefer it, it’ll be enjoyable, so simply ignore the number-crunching and do it.
So that is the subject I’ve introduced to the writers for this spherical of Massively Overthinking. Do you play MMO characters you truly like – or do you end up drawn to characters which are objectively, if marginally, “higher”? Is idea extra essential than energy?
Andy McAdams: I play courses I truly like, however min/max tradition has pushed extra in the direction of courses that aren’t measured properly by the min/max mannequin. I hunt down courses that may’t be simply min/max (if in any respect). I like help courses for a similar purpose that builders keep away from them — as a result of they aren’t simply boiled down right into a numbers recreation. The worth of BRD in FFXIV is simply partially decided by DPS – the remaining is song-uptime, efficient use of buffs that may solely be used WHILE my music is up. An enormous a part of enjoying BRD is nicely is how a lot you elevate your teammates, as an alternative of how a lot you possibly can elevate your self in a typical min/max state of affairs.
I feel that’s why I additionally play healers extra typically. Positive, you’ll be able to measure HPS, however that’s a reasonably moronic metric. It solely exhibits those that heal utilizing a heal-y nuke from orbit when a bandaid and headpat would have served simply as nicely. Whereas there’s a small quantity of min/maxing for healers as nicely (cue an entire slew of “nicely, truly…’s”), generally min/maxing a healer doesn’t have the identical impression as min/maxing a tank or DPS.
Andrew Ross (@dengarsw): I choose idea, inside purpose. If I intend to do one thing aggressive I’ll nonetheless use one thing a bit of off beat, however particularly to deal with some type of area of interest. Nevertheless, I gained’t do one thing that would convey down the group. I’ve even stepped out a number of occasions once I knew my class decide was bringing us down or my goofy spec simply wouldn’t have the ability to push us over the ending line.
However idea is what I like about customizable characters. I hate being a clone or having individuals instantly have the ability to guess my play type by seeing my gear or stats. It’s in all probability why I’m not into esports as a competitor. Profitable could be enjoyable, however when you do it with out private type, it simply seems like a statistical end result.
Brianna Royce (@nbrianna, weblog): That is a type of subjects that appears oddly suited to Metropolis of Heroes. You’d assume it’s a recreation all about idea toons, however the flexibility in character design coupled with the potential for (usually pointless) minmaxing means you’ve received a reasonably wide selection of participant varieties in there – the parents who run idea petless Masterminds pitted towards the blokes who sit in Discord or boards arguing over one of the simplest ways to squeeze out .001% additional injury, with everybody else simply making an attempt to make one thing that please god simply works within the center. So perhaps this conflict is inevitable.
I assume whereas I don’t need to inform different individuals what to do, I personally favor to run characters which are robust in playability, in idea, and in energy for the issues that I love to do. I’m not often making an attempt to make my life more durable for no purpose, and I undoubtedly wouldn’t anticipate one other staff to hold me. However particularly in Metropolis of Heroes it’s fairly straightforward to make one thing that works and appears and feels badass, in order that’s what I lean towards. And when my astrophysicist husband decides he reaaaaallly needs to roll a Gravity dominator once more? I’m gonna discover a method to work with him, not towards him. That is imagined to be enjoyable, and enjoyable is subjective. In any case…
Chris Neal (@wolfyseyes, weblog): This can be a much more loaded query than I assumed. My first intuition was to leap on prime of the desk and shout “No! I don’t comply with the meta and forge my very own future!” as loudly as digitally potential, however then I thought-about that my tendencies shift from title to title.
In Guild Wars 2, I solely ever discovered enjoyment in enjoying the sport when I discovered a category that match my playstyle and a weapon/trait mixture that spoke to that type. I’m 100% sure it’s not viable at no matter counts for high-end content material, however for my functions it’s completely enjoyable. However, there’s actually just one solution to play my Darkish Knight in Last Fantasy XIV, with what I assume is an optimum rotation and setup — issues that I’ve stubbornly not explored and am as an alternative making an attempt to type out myself. So maybe, then, I’m nonetheless preventing towards the meta yoke in that regard. Nonetheless different MMOs like Metropolis of Heroes just about let me be as freeform and mad as I need to be, which sees me creating, making an attempt, saving, or balling up and disposing character builds and ideas for hours. Literal hours, guys.
I assume general I do provide you with characters I like as an alternative of characters which might be optimum, shifting in magnitudes of meta disobedience from one title to the subsequent. And the second that I really feel like I’m shoehorned into enjoying a recreation a sure means or under no circumstances, I get the heck outta dodge. There’s a lot of different fish on this sea, and not one of the issues behind these gates being stored are value my consideration and misery.
Justin Olivetti (@Sypster, weblog): I don’t assume I’ve ever had min/maxing tendencies — my motto is often “ok to degree.” As such, I’ll be extra prone to flashy courses or builds with enjoyable toys even when they’re suboptimal. Give me pets and I virtually don’t care in the event that they do injury or gently hug the enemy’s kneecap; I simply need the sensation of being in control of a military.
Comfort is one other robust draw, which is why I’ll gladly settle for downgraded DPS in change for ranged assaults if I needed to make the decision. It’s extra enjoyable to fling stuff at dangerous guys with out having to run up into their dangerous breath zone each time.
MJ Guthrie (@MJ_Guthrie, weblog): I might go on and on about this, and I’ve many occasions (I simply did a 20-minute rant on stream final week!), however I’ll maintain it pretty brief and easy right here. Do I min/max? My reply, unequivocally, and emphatically is: No! I play for enjoyable.
I don’t min/max in any means. I actually don’t care in any respect what’s “greatest” by another person’s definition, what’s the most effective, or whatnot. I play one thing as a result of it intrigues me and I need to. I play it for enjoyable. Does this imply that I’ve characters that aren’t probably the most highly effective? Yup — and I don’t care. Do I’ve to adapt my gameplay typically as a result of I don’t have the optimum construct? Sure once more! And this facet is even what makes video games extra enjoyable and fascinating to me. Do I typically take a bit of recommendation from associates a few small facet if I run into one thing I can’t work round alone? Positive. However I don’t use pre-made builds and don’t like video games that drive me into such. I like constructing characters which might be fascinating to me. I do know I’m quirky, and I like me this manner. My characters are distinctive and sometimes quirky, and I see no have to ever change. My method is enjoyable for me.
Samon Kashani (@thesamkash): I’m within the camp that performs my class my method, optimization be damned. It’s not that I feel I do know higher than everybody else (I do); it’s that I play to have enjoyable.
Granted, I’m not going to play in any method that I feel completely ruins staff compositions. However I’m going to play my method. Often I lean in the direction of some sort of paladin. I can’t assist it. It simply feels proper.
I do know I give myself hassle typically for it. It’s possible the rationale I wrestle to take care of a daily group of guildies. At the least, that’s the kindest purpose I can consider.
Tyler Edwards: I’m a lot much less of a min/maxer than the typical MMO participant however rather more of 1 than I need to be. On precept I detest the idea. These are roleplaying video games. They’re about creating an fascinating character idea and dwelling it out. Numerical power shouldn’t issue into that, at the very least to not any vital diploma.
However the group dynamic of an MMO complicates issues. I typically have the nervousness of being kicked from teams or dragging them down. It not often truly modifications my decisions, as character idea and enjoyable playstyle will all the time trump all for me, however I really feel a obscure guilt and unease for being sub-optimal.
“I detest newb traps.” -Tyler Edwards
I do assume the last word blame ought to lie with builders. I don’t anticipate all the things to be 100% balanced in all instances, but when one specific construct is so dangerous as to be unplayable, it’s the devs’ fault for implementing it extra so than the participant’s for selecting it. I detest newb traps.
That is yet one more approach through which the unique Secret World acquired issues so proper. The power wheel provided an unimaginable quantity of freedom to create the character you needed with out sacrificing energy. It nonetheless might have been higher, nevertheless it did much better than most some other on-line recreation. I truly ended up authoring one of many recreation’s extra highly effective/fashionable solo builds (Bloodied Blades), and all I’d got down to accomplish was making a construct I discovered enjoyable.
That is additionally why I defend World of Warcraft’s present expertise system. It might have its flaws, however no less than these days there’s precise selection. Even in case you decide a sub-optimal construct, it’s not going to cripple your character. You’ll be able to select the skills you want with out worrying that it’ll maintain you again an excessive amount of. Beneath the previous expertise timber, there have been solely two builds: the proper one and the incorrect one.