Bethesda promised a serious replace is coming to Fallout 76 early this yr, and teased it’s going to include “over 150 fixes.” The patch notes are lastly out, and the studio delivered its promise.
The patch notes are big, and repair lots of the group complained about. The replace addresses every part from merchandise and weapon stability modifications and social elements to quite a few bug fixes, enemies and even the consumer interface. Right here is all the things it brings to the sport.
- Energy Armor: The Energy Armor mild has been made brighter.
- Efficiency: A number of enhancements have been made to in-game efficiency.
- Stability: The Fallout 76 recreation shopper and servers have acquired further stability enhancements.
- Charging Barrels mod: Elevated the Gatling Laser’s injury bonus from the Charging Barrels mod.
- Glowing Ones : Glowing Ones will not grant faulty giant quantities of XP. DevNote: Glowing Ones have been granting Giant Boss XP rewards, making them extremely exploitable when mixed with Nuke Zones.
- Crafting: Lowered probability of Energy Turbines of spawning fusion cores.
- Crafting: Set minimal element value of workshop buildings requiring metal, wooden or plastic to 2.
- Bobby Pins: Decreased the load worth of Bobby Pins from zero.1 to zero.001.
- Groups: Gamers now obtain a notification that “Gamers can’t type groups from inside Vault 76” if an Invite is shipped to a pal nonetheless in Vault 76.
- PvP: Opening Participant-owned, locked containers will now be thought-about a PVP motion as anticipated.
STABILITY AND PERFORMANCE
- [Xbox One] Efficiency: Blowing up the mainframe core stations will not trigger a efficiency drop.
- [PC] Infinite Load: Fastened an infinite load display that would happen when trying to hitch a server on PC.
- Crash: Fastened a crash that may happen when opening the Pip-Boy.
- Efficiency: Improved shopper efficiency when a Nuke viewing a nuke explode.
- Efficiency: Fastened a problem the place studying a word would trigger the background to freeze.
- Efficiency: Elevated efficiency in areas with numerous scorched statues.
- Methods: Fastened a problem the place gadgets could possibly be duplicated.
- [PC] Controls: Resetting controls to default not causes most Activate prompts to develop into unusable.
- [PC] Controls: Fastened a problem when controls within the Settings menu aren’t up to date when connecting/disconnecting a gamepad controller.
- Techniques: Fastened a problem that allowed armor mods to scale back carry weight previous meant values.
- Techniques: Rads will not utterly be eliminated when by dying repeatedly.
- Methods: Handle a problem the place gamers might load into geometry after quick journey.
- Methods: Fastened a problem the place bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s stock.
ART AND GRAPHICS
- Animations: Lever-Motion rile now solely reloads the right variety of ammo.
- Results: Consumed Berry Mentats now appropriately present purple glowing auras round gamers and creatures.
C.A.M.P.S, WORKSHOPS, AND CRAFTING
- Crafting: Degree 25 armor and above now requires anti-ballistic fiber to craft.
- Repairing: Element portions required to restore mid to excessive degree armor and weapons have been lowered as much as 20%. DevNote: – Restore prices scale with degree, and there’s room to scale back prices at larger ranges.
- Crafting: Anti-ballistic Fiber turns into required for armor at degree 25 as an alternative of beforehand at degree 20
- Crafting: Up to date Bulk Acid crafting recipe to require 15 Acid.
- Crafting: Fastened a problem that prevented gamers with the appropriately outfitted perk playing cards from with the ability to craft Antibiotics and Illness Remedy (Savage Divide).
- Crafting: “Hardened Mass” will not be scrapped when “Scrap All Junk” is chosen.
- Repairing: General restore prices have been lowered for each weapons and armor.
- Crafting: Anti-ballistic Fiber is also now required for repairing armor at degree 25 and above as an alternative of beforehand at degree 20.
- Workshops: Fastened points the place enemies at some Workshop places would spawn underground, making the Workshops unclaimable. Places embrace: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
- Workshops: Fastened a problem the place objects in Workshops would typically float within the air when the Workshop menu was closed.
- Workshops: Destroying the hay feeder together with the fertilizer collector will not forestall them from being repaired.
- C.A.M.P./Workshops: Putting Energy Armor workbenches on basis will not trigger them to put on the ground/ceiling above.
- C.A.M.P./Workshops: Fastened a problem that might trigger a “not supported” error when trying to put a tall or brief publish underneath a roof.
- Blueprints: Fastened a problem with the price of wires not being factored in when storing blueprints.
- Crafting: Fastened a problem the place sure objects aren’t capable of be scrapped by means of the saved tab.
- Workshops: Fastened a problem the place sure saved gadgets obtained from claiming a Public Workshop can’t be positioned once more.
- Crafting: Fastened a visible difficulty with scrapping gadgets in Crafting Menus.
- Crafting: Fastened a problem the place mods value much less metal than what’s displayed in Crafting Menus.
- Crafting: Fastened a show problem the place incorrect variety of Junk gadgets can seem in Crafting Menus.
- Day by day Challenges: Fastened a number of day by day challenges that weren’t being provided on some days. Dev Observe: These embrace “Decide Wild Flowers”, “Harvest Mutfruit Crops”, and “Harvest Wild Crops and Fungi”.
- Every day Problem: Fastened a problem that prevented some wild flowers from incrementing within the “Decide Wild Flowers” Day by day Problem.
- Weekly Problem: Fastened a problem that triggered the weekly problem “Full Quests and Occasions in a Group whereas at Night time” to work through the day and solely acknowledge occasions. It’ll now search for quests and occasions which might be accomplished at night time.
- Weekly Problem: Edited the outline of a Weekly Problem to appropriately mirror the course.
- Sub-Problem: Fastened a problem that prevented sure photomode challenges from finishing as anticipated.
- Sub-Problem: Fastened a problem that prevented sure Bobblehead challenges from finishing as anticipated.
- Sub-Problem: Fastened a problem that brought on a problem to be marked as full incorrectly.
- Lifetime Challenges: Fastened a problem the place some lifetime challenges would revert progress after logging out.
- Robots: Fastened a problem that might trigger robots to respawn too regularly in Whitesprings.
- Scorched: Fastened a problem the place Wasteland Whisperer might have an effect on Scorched. Dev Notice: Wasteland Whisperer can not be used to pacify Scorched.
- Scorched: Capturing a Scorched within the leg will not break their weapon inflicting them to not assault the participant.
- Scorched: Fastened a problem the place Scorched could also be utilizing invisible weapons or not showing to fireside their weapon appropriately.
- Scorched: Fastened a problem that prompted floating particles and disassembled weapons to seem in Scorched arms when killed.
- Weapons: Fastened a problem that may typically trigger plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do injury to different gamers and creatures.
- Armor: Fastened a problem that might trigger gamers exiting energy armor to typically seem stretched and unable to reenter energy armor.
- Armor: Addressed a number of points that might forestall gamers from exiting energy armor and at occasions trigger the Pip-Boy to turn out to be unavailable.
- Weapons: Fastened a problem that prevented the Gauss Rifle from being recognized as a rifle. Now rifle-related perks might be utilized to the Gauss Rifle.
- Ammo Merchandising Machines: Fastened a problem the place some Ammo Merchandising Machines have been solely promoting restore elements.
- Weapons: Legendary Searching Rifles will now drop as loot.
- Weapons: Fastened a problem the place the Strolling Cane offered as many assets when scrapped because it prices to craft.
- Armor: Fastened a problem the place some Pocketed Chest Items have been resetting gamers again to their base carry weight upon logging again into the sport.
- Armor: Fastened a problem the place gamers can depart behind an unusable chassis after exiting Energy Armor.
- Journal: Consuming Scouts’ Life 6 journal now appropriately depletes meals and water stats at a slower fee.
- Weapons: M79 Grenade Launcher is now thought-about an explosive weapon in perks as an alternative of being incorrectly thought-about a shotgun.
- Fusion Cores: Fastened a problem the place Fusion Core turbines have been producing cores at a slower fee than meant. They’re now again to eight cores/hr.
- Journal: Fastened the Backwoodsman 2 journal to appropriately increase Tomahawk injury.
- Mirelurk Eggs: Harvesting Mirelurk Eggs won’t end in two separate eggs.
- Weapons: Fastened a problem the place a number of fight rifle automated receiver mods have been prevented from receiving automated rifle perk bonuses.
- Weapons: Fastened a problem the place a number of weapons have been capable of be outfitted on the similar time.
- Weapons: The Vampire weapon mod impact now works solely when hitting dwelling targets as meant.
- Armor: Fastened a problem the place Energy Armor elements would show on prime of beforehand outfitted elements.
- Weapons: Fastened a problem the place bashing an enemy with sure weapons would add the projectile to the enemy’s stock.
- Armor: Fusion Cores will not replenish to full cost upon becoming a member of one other world.
QUESTS AND EVENTS
- “Get the Provide Drop”: “Get the Provide Drop” Occasion now will take away holotape as soon as used with provide crate belonging to the participant that requested the Provide Drop.
- Quest: Every day Missile Silo quest rewards at the moment are appropriately obtainable solely as soon as per day.
- “Line within the Sand”: Fastened a problem with the search, Line within the Sand the place the Sonic Generator already being repaired prevented the participant from finishing the search. The occasion will now progress to the subsequent stage if the Sonic Generator is already repaired when the Occasion begins.
- “Recruitment Blues”: Fastened a problem with the target, “discover Junk Mail” that prevented gamers who switched worlds from finishing the search.
- “Second Helpings”: The next location map markers at the moment are out there after ending “Second Helpings”: Slocum’s Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
- All Night time Lengthy: All Night time Lengthy now decreases starvation and thirst progress at night time.
- Overdrive: Fastened a problem the place Overdrive was not growing essential probability % correctly.
- Quack Surgeon: Quack Surgeon not permits for reviving hostile gamers.
- Unusual in Numbers: Unusual in Numbers results now scale correctly with a number of teammates (with and with out mutations).
- Refractor: Fastened an error the place every rank of Refactor is doubling power resistance as an alternative of including +20 as indicated on the Perk card description.
- Fireproof: Fireproof now reduces explosion and flame assault injury by 15% per rank.
- Joyful Camper: Completely happy Camper now features appropriately whether or not the participant is inside or outdoors of their C.A.M.P. when the perk circumstances are refreshed.
- Butcher’s Bounty: Fastened a problem that allowed for the Butcher’s Bounty perk to set off once more on an already-searched creature.
- Homebody: The Homebody perk now works as meant when at a claimed Public Workshop.
- Get together Boy/Woman: Social gathering Boy/Woman now results lively alcohol results on the participant.
- Groups: Teamed gamers can not unfairly block an attacking participant when that participant makes an attempt to overhaul a workshop. Your teammate will enter PVP with the attacking participant.
- Turrets: Turrets at Workshops will now assault gamers the Workshop proprietor is engaged in PvP with.
- Techniques: Blocking a participant now additionally mutes their proximity chat.
- Commerce: Fastened a problem the place gamers might view one other participant’s stock earlier than they will reply to a commerce invite.
- Commerce: We not let trades happen earlier than the requested participant has consented to commerce.
- Commerce: Fastened a problem the place the Stash switch menu would seem empty after beforehand buying and selling with one other participant.
- Commerce: Stimpaks with a worth worth set to zero will not immediate “use” within the Commerce Menu as an alternative of “settle for”.
- Commerce: Fastened an exploit the place the cap restrict of 5000 in player-to-player trades could possibly be eliminated.
- Chat: Fastened a problem the place voice chat wouldn’t all the time perform correctly upon exiting the Atomic Store.
- Atomic Store: Fastened a problem the place some Atomic Store content material was lacking sound results.
- Atomic Store: “Waving Santa” sound impact will now solely play when in “on” state.
- Basic: Gamers not will obtain a pop-up for the Atomic Store when Respawning for the primary time.
- [PC] Decision: Perk Pack opening display now extends to the sting on 21:9 screens.
- Atomic Store: Gamers within the Atomic Store when the Atomic Store is taken offline will now be notified and brought again to the Essential Menu.
- [PC] FOV: Fastened a problem with scoped weapons zooming incorrectly when the default Subject of View setting has been modified.
- PvP: Fastened a problem the place the PVP immediate would seem repeatedly whereas the identical gamers engaged in fight with one another.
Fallout 76 is steadily getting higher since its launch again in November 2018.