Category - guild

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Massively Overthinking: If an MMO item is buyable with gold, does that excuse its presence in the cash shop?

This week’s Overthinking matter comes from longtime MOP reader and commenter Sally Bowls. It’s about monetization, however it’s a nuanced argument we don’t see...

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Massively Overthinking: Thoughts on the holy trinity in MMOs

One among MOP’s vibrant new columnists, Tyler Edwards, blogs over at Superior Realities, and he lately delivered to my consideration his items on the MMO...

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Massively Overthinking: Designed downtime in MMORPGs

In a Every day Grind not way back, MOP reader Armsbend stated one thing I assumed simply cried out for dialogue. After noting that he had a guild member who...

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Hands-on with Amazon’s New World sandbox – and its distinctively MMO mechanics

Can a survival sandbox recreation be an MMORPG? Till just lately, the reply has been just about an enormous nope. Principally that’s as a result of the sport...

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Interview: Legends of Aria’s dungeon expansion, early access, ganking, housing, and cash shop philosophy

Indie old-school sandbox MMORPG Legends of Aria has grow to be a family identify amongst MMO gamers over the previous few months, first rolling into early...

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Flameseeker Chronicles: First impressions of Guild Wars 2’s All or Nothing

One superb trailer and a day of hype later, Guild Wars 2’s All or Nothing will probably be reside this afternoon for us to play. The episode makes for the...

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Ask Mo: The hits and misses of Massively OP’s 2018 predictions

As we do each yr, at this time we’re going to peek again on the horrifying outcomes of final yr’s MOP employees predictions for the style and the video games...

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First impressions of Fallout 76: The confusion that binds all gamers together

When one thing appears acquainted and appears acquainted but is barely and considerably totally different, it will possibly actually break your stride and...

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Vague Patch Notes: When World of Warcraft breaks off your friendship

I spent a bunch of time post-BlizzCon occupied with why World of Warcraft personally bothered me. Not why its design pitfalls bothered me; that’s...