Category - blogger

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Interview: Camelot Unchained’s Mark Jacobs on the state of the beta and the NDA

We’ve been watching Camelot Unchained ever since its unique Kickstarter in 2013 – and quite a bit has modified within the ensuing six years, together with the...

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Massively Overthinking: Does the MMO genre have too many games for its own good?

Final month I noticed a video from YouTuber Josh Strife Hayes with an eyebrow-raiser of a thesis: He primarily argues that we now have too many MMOs – that a...

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Massively Overthinking: The worst MMO cash shop trickery

Final week, video games psychologist Jamie Madigan tweeted an underrated remark about how psychological tips utilized in restaurant menu design are...

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Massively Overthinking: Tackling the ‘big four MMOs’ meme

During the last couple of months, there’s been a meme floating across the MMORPG subreddit. Somebody will ask that the group advocate a recreation, and the...

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Massively Overthinking: Unpopular MMORPG opinions

Unpopular opinions: All of us have them. The truth is we have now so many who it’s a straight up meme. This week’s Massively Overthinking is one I’ve needed to...

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Massively Overthinking: Do you play MMO characters you like – or characters that are objectively good?

Earlier this week, some Massively OP writers have been hanging out in staff chat speaking about favourite Metropolis of Heroes powersets from again within the...

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Massively Overthinking: If an MMO item is buyable with gold, does that excuse its presence in the cash shop?

This week’s Overthinking matter comes from longtime MOP reader and commenter Sally Bowls. It’s about monetization, however it’s a nuanced argument we don’t see...

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Massively Overthinking: Thoughts on the holy trinity in MMOs

One among MOP’s vibrant new columnists, Tyler Edwards, blogs over at Superior Realities, and he lately delivered to my consideration his items on the MMO...

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Massively Overthinking: Designed downtime in MMORPGs

In a Every day Grind not way back, MOP reader Armsbend stated one thing I assumed simply cried out for dialogue. After noting that he had a guild member who...

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Massively Overthinking: MMOs as distraction vs. culture

Earlier this month, there was a captivating dialog swirling round a Gamasutra article by Bryant Francis, particularly a quote from recreation dev Patric Mondou...